JAVA与面向对象程序设计
JAVA与面向对象程序设计封面图

JAVA与面向对象程序设计

(美) 王 (Wang,P.S.) , 著

出版社:高等教育出版社

年代:2004

定价:

书籍简介:

自20世纪90年代初面世以来,Java因其具备平台独立性、面向对象性、网络编程能力及能够提供图形用户界面、支持线程,而成为许多应用程序的理想开发工具。本书帮助读者学习Java的重要特性,并辅以网站http://sofpower.com/java对教学信息进行更新,提供网上例题、在线习题、教师讲义、相关文档链接及常见问题解答。本书主要特征包括:强调面向对象程序设计与面向对象设计方法的重要性,Java为组织结构良好的面向对象程序提供了有力支持;图形用户界面(GUI)使得程序对于终端用户而言简单易懂,JFC为GUI提供基础设施与预定义组件;GUI要求程序设计风格可以处理运行时事件,事件驱动程序能够响应不可预知的外部事件的发生;全面涵盖Java语言基础知识、程序结构、编译、执行、出错处理与调试,泛型编程与多态程序设计,基于Swing的Applets的编写与应用,线程概念、技术与多线程应用及网络编程知识,等等。本书适用于高等院校计算机及相关专业本科高年级或研究生的Java与面向对象程序设计类课程,也可作为面向对象程序设计理论、网络编程、图形用户界面设计、Web程序设计、并发/并行程序设计等课程的辅助教材,对于工程项目培训课程也有很好的实用价值。

书籍目录:

Introduction

Chapter 1 Classes and Objects

1.1 Java Program Structure

1.2 A First Program

1.3 Defining Methods

1.4 Data Types and Variable Declarations

1.5 Data Abstraction and Encapsulation

1.6 Classes and Objects

1.7 String Basics

1.8 Arrays

1.9 Method Invocation and Argument Passing

1.10 Standard I/O

1.11 Command-line Arguments and main

1.12 Problem Solving with Objects

1.13 Solution via Objects

1.14 Object-oriented Thinking

1.15 Code Organization

1.16 Programming Tips

1.17 Summary

Exercises

Chapter 2 Java Features and Constructs

2.1 ASCII Character I/O

2.2 File I/O

2.3 Basic Error and Exception Handling

2.4 A Class of Fractions

2.5 Identifier Scoping

2.6 Instance and Classwide Members

2.7 Symbolic Constants

2.8 Using Arrays: Quicksort

2.9 String and StringBuffer

2.10 Two-Dimensional Arrays

2.11 A Matrix Class

2.12 Type Conversions

2.13 Implicit Type Conversion

2.14 Explicit Type Casts

2.15 Programming Tips

2.16 Summary

Exercises

Chapter 3 Object-Based Programming

3.1 A Term Life Insurance Account

3.2 A Term Life Premium Calculator

3.3 Java Wrapper Classes

3.4 Operations on Characters

3.5 A URL Decoder

3.6 A Circular Buffer

3.7 Pocket Calculator Simulation

3.8 Linked List

3.9 Overloading Methods

3.10 Storage Allocation and Management

3.11 Summary

Exercises

Chapter 4 Inheritance and Class Extension

4.1 Advantages of Inheritance

4.2 Class Extension Basics

4.3 Class Scope Nesting

4.4 Extended Object Composition

4.5 Free Checking Account

4.6 Access Control under Class Extension

4.7 Class Extension Principles

4.8 Subclass Constructors

4.9 Subclass Finalize

4.10 Type Relations under Inheritance

4.11 Field Access under Subclassing

4.12 Hiding of Fields and Static Methods

4.13 Method Access under Subclassing

4.14 Method Overriding

4.15 Dynamic Invocation of Overriding Methods

4.16 Example: Numeric Wrapper Classes

4.17 Method Overloading in Subclasses

4.18 Calculator with SQRT

4.19 The Object Class and Generic Codes

4.20 Managing Text Lines

4.21 Writing Generic Programs

4.22 Generic List

4.23 Generic Stack

4.24 Summary

Exercises

Chapter 5 OOP Techniques: Interfaces and Polymorphism

5.1 Programming with Plug-Compatible Objects

5.2 Using Plug-Compatible Components

5.3 Planning Uniform Public Interfaces

5.4 Defining Interfaces

5.5 Implementing Interfaces

5.6 Why Interfaces?

5.7 Extending Interfaces

5.8 Abstract Superclass

5.9 Abstract Sequence

5.10 A Sequence of Dates

5.11 Ordering Text Lines

5.12 Interfaces versus Abstract Classes

5.13 Cloning Objects

5.14 Inheritance Planning

5.15 Summary

Exercises

Chapter 6 Packages and Core Classes

6.1 Packages

6.2 Java-Supplied Packages

6.3 Accessing Java Documentation

6.4 Input and Output

6.5 File I/O

6.6 Buffered I/O

6.7 Print Writers

6.8 Term Life Account Files

6.9 File Updating

6.10 Other I/O Streams

6.11 Textual and Unicode Character I/O

6.12 Noncharacter I/O

6.13 Object I/O

6.14 Number and Date Formatting

6.15 Error and Exception Handling

6.16 Matrix with Exceptions: An example

6.17 Character-Based Standard I/O and Error Reporting

6.18 Mathematical Computations

6.19 Date and Calendar

6.20 System and Environment Properties

6.21 Summary

Exercises

Chapter 7 Applets and Event-Driven Programming

7.1 About Networking

7.2 The Web

7.3 Web Pages and HTML

7.4 Applets

7.5 A First Applet

7.6 Testing and Deploying Applets

7.7 Browser Control of Applets

7.8 GUI Programming Basics

7.9 Event Handling

7.10 Tic Tac Toe

7.11 Sound Effects

7.12 Inner Classes

7.13 Applet Parameters

7.14 Applet Security Restrictions

7.15 Summary

Exercises

Chapter 8 GUI Programming

8.1 GUI Programming Overview

8.2 Widget Concepts

8.3 Swing Basics

8.4 Overview of Swing Widgets

8.5 Swing Widgets

8.6 Atomic Widgets

8.7 Text Input Widgets

8.8 Drawing Custom Graphics

8.9 Drawing Support

8.10 Raised Pie Chart

8.11 Layout Management

8.12 Using Dialogs

8.13 Using Menus

8.14 Event-Handling Notes

8.15 Applet-Application Dual-Purpose Programs

8.16 Summary

Exercises

Chapter 9 Generic Containers

9.1 Lists

9.2 Maps

9.3 Iterators

9.4 Sets

9.5 Collections Framework Interface Hierarchies

9.6 Framework Iterators

9.7 Functors

9.8 Generic Algorithms for Containers

9.9 Synchronized Containers

9.10 Read-Only Containers

9.11 Container Compatibility

9.12 Defining Custom Containers

9.13 Summary

Exercises

Chapter 10 Networking

10.1 Networking by URL

10.2 Creating and Manipulating URLs

10.3 Reading from a URL

10.4 Communicating with a URL

10.5 HTTP Basics

10.6 A URL Downloader

10.7 The POST Query

10.8 Query Body Encoding

10.9 A POST-Query Client

10.10 A Specific URL Client

10.11 Networking in Applets

10.12 CGI Scripts

10.13 Web Server-Side Programming

10.14 Network Communication with Sockets

10.15 Stream Socket Clients

10.16 Datagram Sockets

10.17 Creating Network Servers

10.18 Stream Socket Server Example

10.19 Remote Method Invocation

10.20 Summary

Exercises

Chapter 11 Threads and Concurrent Programming

11.1 What Is a Thread?

11.2 Threads in Java

11.3 Programming Threads

11.4 Launching Threads

11.5 Thread Control

11.6 Mutual Exclusion for Java Threads

11.7 Coordinating Threads

11.8 Consumer and Producer

11.9 I/O Between Two Threads

11.10 Thread Priorities

11.11 Terminating Thread Execution

11.12 Runnable Classes

11.13 Multithreaded GUI Applications

11.14 Timer with Images

11.15 Decoupled Image Loading and Drawing

11.16 Animation

11.17 AnimatorPanel

11.18 Animator Applet-Application

11.19 The Image Manager

11.20 Summary

Exercises

Chapter 12 Advanced Topics

12.1 Reflection

12.2 Dynamic Class Loading

12.3 The Java Run Time

12.4 Running Other Programs from Java

12.5 The Java Native Interface

12.6 JNI Example: Basic

12.7 JNI Example: Argument Passing

12.8 JNI Example: Strings

12.9 JNI Example: Arrays

12.10 Generating Java Documentation in HTML

12.11 Clipboards

12.12 Interapplet Communication

12.13 Java Security Manager

12.14 Signed Applets and Dynamic Trust Management

12.15 Summary

Exercises

Chapter 13 Object-Oriented Design

13.1 Decomposition Approaches

13.2 Object-Oriented Design Principles

13.3 Design Patterns

13.4 Unified Modeling Language (UML)

13.5 The CRC Method

13.6 Pocket Calculator Simulation

13.7 The MVC Design Pattern

13.8 Swing Widget Architecture and MVC

13.9 Summary

Exercises

Appendices

A Java Tools

B Java Keywords, Operators, and Packages

C Common Java Constructs

D Major Differences between Java and ANSI C/C++

E Layout Managers and Swing Widgets

F Colors in JFC

G Java I/O Classes

H Mathematical Computations

I The Java Debugger: jdb

J Index of Classes

K Basic Background

Index

内容摘要:

自20世纪90年代初面世以来,Java因其具备平台独立性、面向对象性、网络编程能力及能够提供图形用户界面、支持线程,而成为许多应用程序的理想开发工具。本书帮助读者学习Java的重要特性,并辅以网站http://sofpower.com/java对教学信息进行更新,提供网上例题、在线习题、教师讲义、相关文档链接及常见问题解答。
  本书主要特征包括:强调面向对象程序设计与面向对象设计方法的重要性,Java为组织结构良好的面向对象程序提供了有力支持;图形用户界面(GUI)使得程序对于终端用户而言简单易懂,JFC为GUI提供基础设施与预定义组件;GUI要求程序设计风格可以处理运行时事件,事件驱动程序能够响应不可预知的外部事件的发生;全面涵盖Java语言基础知识、程序结构、编译、执行、出错处理与调试,泛型编程与多态程序设计,基于Swing的Applets的编写与应用,线程概念、技术与多线程应用及网络编程知识,等等。
  本书适用于高等院校计算机及相关专业本科高年级或研究生的Java与面向对象程序设计类课程,也可作为面向对象程序设计理论、网络编程、图形用户界面设计、Web程序设计、并发/并行程序设计等课程的辅助教材,对于工程项目培训课程也有很好的实用价值。

书籍规格:

书籍详细信息
书名JAVA与面向对象程序设计站内查询相似图书
9787040155419
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出版地北京出版单位高等教育出版社
版次影印版印次1
定价(元)语种英文
尺寸24装帧平装
页数印数 4000

书籍信息归属:

JAVA与面向对象程序设计是高等教育出版社于2004.08出版的中图分类号为 TP312 的主题关于 JAVA语言-程序设计-高等学校-教材-英文 的书籍。